Live Play Data
Badgermole Cub
4%
Live Inclusion
Times Brought
1952
Decks Running
790
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=397
11%
T1
26%
T2
11%
T3
9%
T4
12%
T5
25%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
19
On curve
38%
(104 / 397 cast on T2)
Cast same turn as drawn
52%
The "good card" funnel
1953 brought · 662 playersBrought to game
1953
Ever drawn
496
Reached battlefield
397
Still on board at game end
235
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 35% of the time (n=364) , vs 27% when it never left the library (n=1180).
When players drew this card but left it in hand, they won 36% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval +2.7pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
554 instances2.3%
Library
42.4%
Battlefield
32.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
129 decks
-
2
Avatar Aang // Aang, Master of Elements
59 decks
-
3
Witherbloom, the Balancer
43 decks
-
4
Kinnan, Bonder Prodigy
25 decks
-
5
Elda, Conjurer of Spectacle
23 decks
-
6
Toph, Earthbending Master
23 decks
-
7
The Notary Hobbits
22 decks
-
8
The Unbeatable Squirrel Girl
19 decks
-
9
Bumi, Unleashed
16 decks
-
10
Lumra, Bellow of the Woods
15 decks
Card text
Badgermole Cub
Creature — Badger Mole
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
2 / 2
Avatar: The Last Airbender (TLA)
·
Mythic
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.