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Baeloth Barrityl, Entertainer card art
Live Play Data

Baeloth Barrityl, Entertainer

{4} {R} · Legendary Creature — Elf Shaman · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
346
Decks Running
165
Median Cast Turn
5.0
Drawn → Played
48%
Format

First-cast turn

n=134
0%
T1
4%
T2
10%
T3
24%
T4
26%
T5
31%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 6 · max 10
On curve 65% (35 / 134 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

346 brought · 160 players
Brought to game
346
Ever drawn
58
Reached battlefield
28
Still on board at game end
12

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.2pp

Players who cast this card win 24% of the time (n=26) , vs 23% when it never left the library (n=248).

When players drew this card but left it in hand, they won 19% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -15.2pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
6.0%
Library
17.9%
Battlefield
25.4%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games
Card text
Baeloth Barrityl, Entertainer card

Baeloth Barrityl, Entertainer

{4} {R}
Legendary Creature — Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)
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Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Joshua Raphael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.