Live Play Data
Bala Ged Recovery // Bala Ged Sanctuary
Sorcery // Land
·
Zendikar Rising (ZNR)
7%
Live Inclusion
Times Brought
4076
Decks Running
1696
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=676
9%
T1
6%
T2
8%
T3
12%
T4
13%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
22%
(52 / 676 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
4076 brought · 1233 playersBrought to game
4076
Ever drawn
1061
Reached battlefield
676
Still on board at game end
300
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 35% of the time (n=631) , vs 26% when it never left the library (n=2502).
When players drew this card but left it in hand, they won 33% (n=361).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval +5.0pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1220 instances3.0%
Library
24.6%
Battlefield
40.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
54 decks
-
2
Betor, Ancestor's Voice
25 decks
-
3
Pantlaza, Sun-Favored
24 decks
-
4
Flubs, the Fool
21 decks
-
5
Uugguu, the Omniplasm
21 decks
-
6
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
20 decks
-
7
Bello, Bard of the Brambles
19 decks
-
8
Teval, the Balanced Scale
19 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
18 decks
-
10
Kwia Vigorbloom
18 decks
Card text
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
Bala Ged Sanctuary
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.