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Part of Commander Masters
·
Legendary Creature — Cat Knight
·
Commander Masters (CMM)
Live Play Data
Balan, Wandering Knight
0%
Live Inclusion
Times Brought
256
Decks Running
107
Median Cast Turn
5.0
Drawn → Played
47%
Format
First-cast turn
n=60
0%
T1
5%
T2
3%
T3
28%
T4
22%
T5
32%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
37%
(17 / 60 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
256 brought · 106 playersBrought to game
256
Ever drawn
57
Reached battlefield
27
Still on board at game end
11
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.2pp
Players who cast this card win 17% of the time (n=26) , vs 27% when it never left the library (n=166).
When players drew this card but left it in hand, they won 22% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.4pp; 95% confidence interval -23.2pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances7.8%
Library
17.2%
Battlefield
25.0%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Arahbo, Roar of the World
30 decks
-
2
Syr Gwyn, Hero of Ashvale
12 decks
-
3
Ekthi, Contaminator Priest
6 decks
-
4
Cloud, Midgar Mercenary
5 decks
-
5
Captain America, First Avenger
3 decks
-
6
Cloud, Ex-SOLDIER
3 decks
-
7
Galea, Kindler of Hope
3 decks
-
8
Kemba, Kha Regent
3 decks
-
9
Mabel, Heir to Cragflame
3 decks
-
10
Adelbert Steiner
2 decks
Card text
Balan, Wandering Knight
Legendary Creature — Cat Knight
First strike
Balan has double strike as long as two or more Equipment are attached to it.

: Attach all Equipment you control to Balan.
3 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.