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Part of Commander Legends: Battle for Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Card Preview
Baldur's Gate
Legendary Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
234
Decks Running
91
In Decks
676
Decklist Inclusion
1%
Format
Card text
Baldur's Gate
Legendary Land — Gate
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
100 instances84.0%
Battlefield
9.0%
Graveyard
1.0%
Exile
6.0%
Hand
Commanders that played this card
in tracked games-
1
Child of Alara
8 decks
-
2
Arixmethes, Slumbering Isle
7 decks
-
3
Go-Shintai of Life's Origin
6 decks
-
4
Nine-Fingers Keene
4 decks
-
5
Omo, Queen of Vesuva
4 decks
-
6
Kenrith, the Returned King
3 decks
-
7
Ramos, Dragon Engine
3 decks
-
8
Tiamat
3 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Felothar the Steadfast
2 decks
The "good card" funnel
234 brought · 83 playersBrought to game
234
Ever drawn
98
Reached battlefield
93
Still on board at game end
84
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.6pp
Players who cast this card win 37% of the time (n=87) , vs 16% when it never left the library (n=124).
Observed gap +20.9pp; 95% confidence interval +9.6pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
4%
T1
11%
T2
10%
T3
8%
T4
19%
T5
41%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
29
Cast same turn as drawn
49%
228 of 300 tracked games
76%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.