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Part of Marvel Super Heroes
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Legendary Creature — Human Noble Villain
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Marvel Super Heroes (MSH)
Live Play Data
Baron Helmut Zemo
0%
Live Inclusion
Times Brought
116
Decks Running
52
Median Cast Turn
—
Drawn → Played
50%
Format
First-cast turn
n=43Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
116 brought · 48 playersBrought to game
116
Ever drawn
30
Reached battlefield
15
Still on board at game end
7
≥ -20.2pp
Players who cast this card win 27% of the time (n=15) , vs 25% when it never left the library (n=63).
When players drew this card but left it in hand, they won 37% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -20.2pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances18.9%
Battlefield
45.9%
Graveyard
13.5%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
7 decks
-
2
K'rrik, Son of Yawgmoth
5 decks
-
3
Doctor Doom
3 decks
-
4
Loki, the Deceiver
3 decks
-
5
Norman Osborn // Green Goblin
3 decks
-
6
Thanos, the Mad Titan
3 decks
-
7
Ultron, Unlimited
3 decks
-
8
Doctor Doom, Unrivaled
2 decks
-
9
Massacre Girl, Known Killer
2 decks
-
10
The Master of Lake-town
2 decks
Card text
Baron Helmut Zemo
Legendary Creature — Human Noble Villain
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
3 / 3
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.