collections_bookmark Part of Tales of Middle-earth
Basalt Monolith card art
Card Preview

Basalt Monolith

{3} · Artifact · Double Masters (2XM)
Times Brought
1034
Decks Running
531
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Basalt Monolith card

Basalt Monolith

{3}
Artifact
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Double Masters (2XM) · Uncommon · Illustrated by Yeong-Hao Han

Final zone distribution

283 instances
1.1%
Library
65.7%
Battlefield
10.2%
Graveyard
2.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1034 brought · 440 players
Brought to game
1034
Ever drawn
267
Reached battlefield
206
Still on board at game end
186

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 26% of the time (n=160) , vs 23% when it never left the library (n=546).

When players drew this card but left it in hand, they won 22% (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -0.7pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=206
5%
T1
14%
T2
24%
T3
14%
T4
11%
T5
27%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 6 · max 23
On curve 44% (50 / 206 cast on T3) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.