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Part of Commander Legends: Battle for Baldur's Gate
: Add
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,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Live Play Data
Basilisk Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
363
Decks Running
151
Median Cast Turn
6.0
Drawn → Played
87%
Format
First-cast turn
n=110
5%
T1
6%
T2
14%
T3
7%
T4
15%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
18
Cast same turn as drawn
50%
The "good card" funnel
363 brought · 141 playersBrought to game
363
Ever drawn
127
Reached battlefield
110
Still on board at game end
98
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +15.9pp
Players who cast this card win 43% of the time (n=107) , vs 17% when it never left the library (n=194).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.1pp; 95% confidence interval +15.9pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances1.5%
Library
73.7%
Battlefield
15.8%
Graveyard
0.8%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
31 decks
-
2
Child of Alara
13 decks
-
3
Nine-Fingers Keene
11 decks
-
4
Arixmethes, Slumbering Isle
9 decks
-
5
Archelos, Lagoon Mystic
4 decks
-
6
Go-Shintai of Life's Origin
4 decks
-
7
Kenrith, the Returned King
4 decks
-
8
Tiamat
4 decks
-
9
Hei Bai, Forest Guardian
3 decks
- 10 Karn, Silver Golem 3 decks
Card text
Basilisk Gate
Land — Gate
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.