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Live Play Data
Batterskull
0%
Live Inclusion
Times Brought
238
Decks Running
125
Median Cast Turn
6.0
Drawn → Played
47%
Format
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
15%
T4
19%
T5
54%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
35%
(5 / 26 cast on T5)
Cast same turn as drawn
46%
The "good card" funnel
238 brought · 119 playersBrought to game
238
Ever drawn
55
Reached battlefield
26
Still on board at game end
21
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 43% of the time (n=26) , vs 22% when it never left the library (n=163).
When players drew this card but left it in hand, they won 13% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.3pp; 95% confidence interval +3.1pp to +39.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
36.8%
Battlefield
10.5%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
20 decks
-
2
Chiss-Goria, Forge Tyrant
10 decks
-
3
Arna Kennerüd, Skycaptain
7 decks
-
4
Cloud, Ex-SOLDIER
5 decks
- 5 Graaz, Unstoppable Juggernaut 5 decks
-
6
Captain America, First Avenger
4 decks
-
7
Cloud, Midgar Mercenary
4 decks
-
8
Gilgamesh, Master-at-Arms
4 decks
-
9
Nahiri, Forged in Fury
4 decks
-
10
Rograkh, Son of Rohgahh
3 decks
Card text
Batterskull
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return this Equipment to its owner's hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.