Card Preview
Batterskull
Times Brought
179
Decks Running
85
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Batterskull
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return this Equipment to its owner's hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Mark Zug
Final zone distribution
40 instances52.5%
Battlefield
12.5%
Graveyard
5.0%
Exile
30.0%
Hand
Commanders that played this card
in tracked games-
1
Ekthi, Contaminator Priest
10 decks
-
2
Arna Kennerüd, Skycaptain
7 decks
-
3
Chiss-Goria, Forge Tyrant
7 decks
-
4
Captain America, First Avenger
5 decks
-
5
Gilgamesh, Master-at-Arms
4 decks
-
6
Cloud, Ex-SOLDIER
3 decks
-
7
Nahiri, Forged in Fury
3 decks
-
8
Rograkh, Son of Rohgahh
3 decks
-
9
Astor, Bearer of Blades
2 decks
-
10
Gaddock Teeg
2 decks
The "good card" funnel
179 brought · 83 playersBrought to game
179
Ever drawn
36
Reached battlefield
23
Still on board at game end
21
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 29% of the time (n=17) , vs 26% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -10.0pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
9%
T4
17%
T5
48%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
39%
(4 / 23 cast on T5)
Cast same turn as drawn
14%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.