Live Play Data
Beacon of Unrest
1%
Live Inclusion
Times Brought
255
Decks Running
144
Median Cast Turn
8.0
Drawn → Played
56%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
71%
T6-9
21%
T10+
Median
8.0
P25
7
· P75
9
· max
17
On curve
7%
(1 / 28 cast on T5)
Cast same turn as drawn
19%
The "good card" funnel
255 brought · 136 playersBrought to game
255
Ever drawn
50
Reached battlefield
28
Still on board at game end
0
≥ -1.1pp
Players who cast this card win 33% of the time (n=24) , vs 17% when it never left the library (n=153).
When players drew this card but left it in hand, they won 14% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval -1.1pp to +34.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances30.8%
Library
35.4%
Graveyard
4.6%
Exile
29.2%
Hand
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
60 decks
-
2
Imotekh the Stormlord
15 decks
-
3
Trazyn the Infinite
9 decks
-
4
Anje Falkenrath
7 decks
-
5
Breya, Etherium Shaper
4 decks
-
6
Anrakyr the Traveller
3 decks
-
7
Captain N'ghathrod
2 decks
-
8
Horobi, Death's Wail
2 decks
-
9
Shirei, Shizo's Caretaker
2 decks
-
10
Shredder, Shadow Master
2 decks
Card text
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Double Masters (2XM)
·
Rare
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.