Live Play Data
Beacon of Unrest
1%
Live Inclusion
Times Brought
288
Decks Running
155
Median Cast Turn
8.0
Drawn → Played
54%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
3%
T4
7%
T5
70%
T6-9
20%
T10+
Median
8.0
P25
6
· P75
9
· max
17
On curve
10%
(2 / 30 cast on T5)
Cast same turn as drawn
17%
The "good card" funnel
288 brought · 147 playersBrought to game
288
Ever drawn
56
Reached battlefield
30
Still on board at game end
0
≥ -1.5pp
Players who cast this card win 34% of the time (n=27) , vs 18% when it never left the library (n=180).
When players drew this card but left it in hand, they won 13% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval -1.5pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances28.9%
Library
32.9%
Graveyard
7.9%
Exile
30.3%
Hand
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
62 decks
-
2
Imotekh the Stormlord
17 decks
-
3
Trazyn the Infinite
9 decks
-
4
Anje Falkenrath
7 decks
-
5
Breya, Etherium Shaper
5 decks
-
6
Anrakyr the Traveller
4 decks
-
7
Horobi, Death's Wail
3 decks
-
8
Ultron the Annihilator
3 decks
-
9
Captain N'ghathrod
2 decks
-
10
Hidetsugu and Kairi
2 decks
Card text
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Double Masters (2XM)
·
Rare
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.