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Part of Bloomburrow
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Enchantment
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New Capenna Commander (NCC)
Live Play Data
Beastmaster Ascension
5%
Live Inclusion
Times Brought
2244
Decks Running
1055
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=325
2%
T1
5%
T2
8%
T3
13%
T4
15%
T5
49%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
15%
(27 / 325 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
2244 brought · 911 playersBrought to game
2244
Ever drawn
495
Reached battlefield
325
Still on board at game end
230
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 35% of the time (n=302) , vs 24% when it never left the library (n=1475).
When players drew this card but left it in hand, they won 28% (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +5.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
533 instances4.3%
Library
43.2%
Battlefield
21.6%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
105 decks
-
2
Hazel of the Rootbloom
68 decks
-
3
Shroofus Sproutsire
58 decks
-
4
Chatterfang, Squirrel General
54 decks
-
5
The Unbeatable Squirrel Girl
50 decks
-
6
Xyris, the Writhing Storm
32 decks
-
7
Beorn the Fierce
26 decks
-
8
Chief of the Wilds
23 decks
-
9
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
23 decks
-
10
Jasmine Boreal of the Seven
21 decks
Card text
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
New Capenna Commander (NCC)
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Rare
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Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.