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Beastmaster Ascension card art
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Beastmaster Ascension

{2} {G} · Enchantment · New Capenna Commander (NCC)
3%
Decklist Inclusion
Times Brought
186
Decks Running
114
In Decks
1229
Decklist Inclusion
3%
Format

Final zone distribution

45 instances
40.0%
Battlefield
35.6%
Graveyard
2.2%
Exile
22.2%
Hand

The "good card" funnel

186 brought · 109 players
Brought to game
186
Ever drawn
44
Reached battlefield
32
Still on board at game end
18

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 41% of the time (n=32) , vs 22% when it never left the library (n=135).

Observed gap +18.8pp; 95% confidence interval +2.0pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
3%
T1
6%
T2
9%
T3
22%
T4
3%
T5
44%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 9 · max 14
On curve 19% (3 / 32 cast on T3) Cast same turn as drawn 35%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.