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Beastmaster Ascension card art
Live Play Data

Beastmaster Ascension

{2} {G} · Enchantment · New Capenna Commander (NCC)
6%
Live Inclusion
Times Brought
976
Decks Running
523
Median Cast Turn
6
Drawn → Played
64%
Format

Beastmaster Ascension is in 6% of tracked Commander decks on Playgroup Live, and when it reaches the battlefield, its controller wins 36% of the time versus 24% when it never leaves the library.

Beastmaster Ascension sits in 6% of tracked Commander decks on Playgroup Live, a focused niche card rather than a universal staple. Its appeal is narrow and intentional: token strategies and creature-flood decks that can reliably swing with seven attackers to flip the enchantment's quest counters.

The cast win rate of 36% against a library baseline of 24% produces a +12.0 percentage-point lift across 136 cast observations. That gap is a consistent early signal that casting this card correlates meaningfully with winning, though the sample is still growing. Median first cast lands on turn 6, reflecting the card's role as a mid-game payoff rather than an early accelerant. Once on the battlefield, stickiness is 69%, showing that opponents often let it resolve and hope to race the counter threshold before it activates.

The commander distribution tells its own story. Rin and Seri, Hazel of the Rootbloom, Chatterfang, and The Unbeatable Squirrel Girl dominate the top slots. Each generates the wide, repetitive attack steps that Beastmaster Ascension demands. The data is well-spread across 457 unique players, with no single contributor exceeding 457 of all tracked instances, lending the numbers reasonable breadth for this stage of the dataset.

At a glance
  • 6% of tracked Commander decks include Beastmaster Ascension
  • 36% win rate in games where Beastmaster Ascension was cast
  • T6 median first-cast turn, a mid-game payoff window
  • 69% battlefield stickiness once it resolves
  • 64% of drawn copies reached the battlefield before the game ended
  • 457 unique players in the dataset, signaling broad, well-spread data

First-cast turn

n=145
2%
T1
3%
T2
8%
T3
14%
T4
11%
T5
51%
T6-9
10%
T10+
Median 6 P25 4 · P75 8 · max 15
On curve 14% (12 / 145 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

976 brought · 457 players
Brought to game
976
Ever drawn
226
Reached battlefield
145
Still on board at game end
100
64%

Of 976 copies brought to tracked games, 226 were drawn, 145 of those were cast, and the majority stuck on the battlefield through game's end.

≥ +4.1pp

Players who cast this card win 36% of the time (n=136) , vs 24% when it never left the library (n=641).

When players drew this card but left it in hand, they won 31% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.1pp; 95% confidence interval +4.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

239 instances
3.3%
Library
41.8%
Battlefield
23.0%
Graveyard
3.3%
Exile

Most Beastmaster Ascensions that enter play stay there through the end of the game; the cards that finish in the graveyard reflect removal or combat outcomes after the +5/+5 pump had already done its work.

Commanders that played this card

in tracked games

The commander list skews heavily toward creature-token generals across green and green-black shells, confirming that Beastmaster Ascension finds its home in decks built around wide, repetitive attacks rather than any single archetype.

Card text
Beastmaster Ascension card

Beastmaster Ascension

{2} {G}
Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
New Capenna Commander (NCC) · Rare · Illustrated by Alex Horley-Orlandelli

Frequently Asked

How often is Beastmaster Ascension drawn in a Commander game?
Across 936 tracked games where the card was in the deck, it was drawn 23% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of those drawn copies, 64% were cast before the game concluded. Uncast copies mostly reflect games that ended before the player had a good window to deploy a three-mana enchantment with no immediate effect.
What turn does Beastmaster Ascension typically get cast?
The median first-cast turn is 6, with the distribution spreading from turn 4 through turn 9 where most action clusters. The mean is higher, pulled by occasional late draws. Players who open with it can deploy it as early as turn 3, but the card earns its keep as a mid-to-late-game finisher once a board of attackers is already in place.
Does casting Beastmaster Ascension actually help you win?
In 136 tracked participations where it was cast, the win rate is 36%. In 641 participations where it stayed in the library, the win rate is 24%. The +12.0 percentage-point gap is a consistent directional signal, but the confidence interval just crosses zero at the lower bound, so call it a strong early indicator rather than a proven causal effect.
Is Beastmaster Ascension legal in Commander?
Yes. Beastmaster Ascension is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. Its pure green color identity means it fits in any Commander deck that can run green cards.
Which commanders pair best with Beastmaster Ascension?
On Playgroup Live the top slots belong to Rin and Seri, Inseparable, Hazel of the Rootbloom, Chatterfang Squirrel General, and Shroofus Sproutsire. All four reliably produce many creatures per turn, giving Beastmaster Ascension fast access to the seven quest counters it needs. Token-swarm and tribal-aggro strategies are the clearest homes.
How sticky is Beastmaster Ascension once it hits the table?
69% of cast copies remained on the battlefield at game's end, a solid retention figure for a three-mana enchantment with no built-in protection. Opponents appear to let it land and race the counter threshold rather than spend removal on it. That dynamic rewards decks that can accumulate seven attacking creatures quickly.