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Part of The Lost Caverns of Ixalan
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Creature — Turtle
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Bedrock Tortoise
1%
Live Inclusion
Times Brought
275
Decks Running
141
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=47
2%
T1
0%
T2
0%
T3
13%
T4
21%
T5
47%
T6-9
17%
T10+
Median
6
P25
5
· P75
9
· max
14
On curve
15%
(6 / 47 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
275 brought · 140 playersBrought to game
275
Ever drawn
66
Reached battlefield
47
Still on board at game end
27
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 31% of the time (n=46) , vs 22% when it never left the library (n=189).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -4.9pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances2.9%
Library
39.7%
Battlefield
30.9%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Felothar the Steadfast
39 decks
-
2
Doran, Besieged by Time
35 decks
-
3
Betor, Kin to All
19 decks
-
4
Arcades, the Strategist
18 decks
-
5
The Pride of Hull Clade
6 decks
-
6
Tadeas, Juniper Ascendant
4 decks
-
7
Doran, the Siege Tower
2 decks
-
8
Ikra Shidiqi, the Usurper
2 decks
-
9
The Fantastic Four
2 decks
-
10
Archelos, Lagoon Mystic
1 decks
Card text
Bedrock Tortoise
Creature — Turtle
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
0 / 6
The Lost Caverns of Ixalan (LCI)
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Rare
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Illustrated by Maxime Minard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.