collections_bookmark Part of Edge of Eternities
Bioengineered Future card art
Live Play Data

Bioengineered Future

{1} {G} {G} · Enchantment · Edge of Eternities (EOE)
0%
Live Inclusion
Times Brought
123
Decks Running
58
Median Cast Turn
5.5
Drawn → Played
61%
Format

First-cast turn

n=22
0%
T1
0%
T2
23%
T3
5%
T4
23%
T5
36%
T6-9
14%
T10+
Median 5.5 P25 4 · P75 8 · max 12
On curve 23% (5 / 22 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

123 brought · 58 players
Brought to game
123
Ever drawn
36
Reached battlefield
22
Still on board at game end
16

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 15% of the time (n=20) , vs 13% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -13.8pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
9.1%
Library
36.4%
Battlefield
15.9%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Bioengineered Future card

Bioengineered Future

{1} {G} {G}
Enchantment
When this enchantment enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Edge of Eternities (EOE) · Rare · Illustrated by Constantin Marin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.