auto_awesome
#21 in Simic Commander Staples
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Creature — Human Wizard
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Gatecrash (GTC)
Live Play Data
Biovisionary
1%
Live Inclusion
Times Brought
290
Decks Running
110
Median Cast Turn
8.0
Drawn → Played
66%
Format
First-cast turn
n=60
0%
T1
2%
T2
3%
T3
3%
T4
2%
T5
72%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
5%
(2 / 60 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
296 brought · 106 playersBrought to game
296
Ever drawn
91
Reached battlefield
60
Still on board at game end
46
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.1pp
Players who cast this card win 59% of the time (n=56) , vs 32% when it never left the library (n=167).
When players drew this card but left it in hand, they won 32% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.0pp; 95% confidence interval +13.1pp to +40.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances1.0%
Library
47.4%
Battlefield
13.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Adrix and Nev, Twincasters
22 decks
-
2
Go-Shintai of Life's Origin
14 decks
-
3
Esix, Fractal Bloom
10 decks
-
4
Volo, Guide to Monsters
7 decks
-
5
Uugguu, the Omniplasm
6 decks
-
6
Gor Muldrak, Amphinologist
4 decks
-
7
Omo, Queen of Vesuva
4 decks
-
8
Brenard, Ginger Sculptor
3 decks
-
9
Momir Vig, Simic Visionary
3 decks
-
10
Volrath, the Shapestealer
3 decks
Card text
Biovisionary
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
2 / 3
Gatecrash (GTC)
·
Rare
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Illustrated by Ryan Barger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.