collections_bookmark
Part of Lorwyn Eclipsed
·
Creature — Faerie Rogue
·
Lorwyn Eclipsed (ECL)
Live Play Data
Bitterbloom Bearer
2%
Live Inclusion
Times Brought
1555
Decks Running
700
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=271
1%
T1
10%
T2
21%
T3
11%
T4
11%
T5
41%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
11%
(27 / 271 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
1555 brought · 605 playersBrought to game
1555
Ever drawn
410
Reached battlefield
271
Still on board at game end
138
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 34% of the time (n=246) , vs 26% when it never left the library (n=963).
When players drew this card but left it in hand, they won 25% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +2.2pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
459 instances2.4%
Library
30.1%
Battlefield
35.5%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
82 decks
-
2
Witherbloom, the Balancer
70 decks
-
3
Alela, Cunning Conqueror
56 decks
-
4
Maralen, Fae Ascendant
53 decks
-
5
Ingris Stingerquill
37 decks
-
6
Silverquill, the Disputant
34 decks
-
7
Teysa Karlov
20 decks
-
8
Alela, Artful Provocateur
18 decks
-
9
Caesar, Legion's Emperor
17 decks
-
10
Marneus Calgar
17 decks
Card text
Bitterbloom Bearer
Creature — Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
1 / 1
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.