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Part of Lorwyn Eclipsed
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Creature — Faerie Rogue
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Lorwyn Eclipsed (ECL)
Live Play Data
Bitterbloom Bearer
2%
Live Inclusion
Times Brought
869
Decks Running
402
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=147
2%
T1
14%
T2
18%
T3
12%
T4
9%
T5
40%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
16%
(21 / 147 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
869 brought · 356 playersBrought to game
869
Ever drawn
228
Reached battlefield
147
Still on board at game end
77
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 38% of the time (n=131) , vs 25% when it never left the library (n=532).
When players drew this card but left it in hand, they won 26% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +5.1pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instances0.8%
Library
30.1%
Battlefield
34.8%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
51 decks
-
2
Witherbloom, the Balancer
47 decks
-
3
Maralen, Fae Ascendant
36 decks
-
4
Alela, Cunning Conqueror
33 decks
-
5
Silverquill, the Disputant
23 decks
-
6
Caesar, Legion's Emperor
13 decks
-
7
Teysa Karlov
13 decks
-
8
Marneus Calgar
11 decks
-
9
Alela, Artful Provocateur
10 decks
-
10
Chatterfang, Squirrel General
8 decks
Card text
Bitterbloom Bearer
Creature — Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
1 / 1
Lorwyn Eclipsed (ECL)
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Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.