Card Preview
Bitterblossom
2%
Decklist Inclusion
Times Brought
603
Decks Running
319
In Decks
2293
Decklist Inclusion
2%
Format
Card text
Bitterblossom
Kindred Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Rebecca Guay
Final zone distribution
155 instances1.9%
Library
60.0%
Battlefield
16.1%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
39 decks
-
2
Maralen, Fae Ascendant
19 decks
-
3
Alela, Cunning Conqueror
18 decks
-
4
Witherbloom, the Balancer
18 decks
-
5
Marneus Calgar
14 decks
-
6
Teysa Karlov
12 decks
-
7
Silverquill, the Disputant
11 decks
-
8
Caesar, Legion's Emperor
8 decks
-
9
Chatterfang, Squirrel General
7 decks
-
10
Rendmaw, Creaking Nest
6 decks
The "good card" funnel
603 brought · 285 playersBrought to game
603
Ever drawn
143
Reached battlefield
114
Still on board at game end
93
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 32% of the time (n=106) , vs 26% when it never left the library (n=384).
When players drew this card but left it in hand, they won 23% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.0pp; 95% confidence interval -3.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=114
11%
T1
25%
T2
13%
T3
11%
T4
8%
T5
25%
T6-9
6%
T10+
Median
3.5
P25
2
· P75
6
· max
12
On curve
37%
(29 / 114 cast on T2)
Cast same turn as drawn
46%
581 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.