collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Human Assassin Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Black Widow, Deadly Hunter
0%
Live Inclusion
Times Brought
142
Decks Running
77
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=25
4%
T1
4%
T2
20%
T3
16%
T4
20%
T5
32%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
28%
(5 / 25 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
142 brought · 78 playersBrought to game
142
Ever drawn
31
Reached battlefield
25
Still on board at game end
13
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 17% of the time (n=21) , vs 8% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -7.8pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances39.4%
Battlefield
33.3%
Graveyard
9.1%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
The Serpent Society
38 decks
-
2
Aveline de Grandpré
6 decks
-
3
Dark Leo & Shredder
5 decks
-
4
Ezio Auditore da Firenze
5 decks
-
5
Etrata, Deadly Fugitive
3 decks
-
6
Gwenom, Remorseless
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
Rev, Tithe Extractor
2 decks
-
9
Thanos, the Mad Titan
2 decks
-
10
Tsagan, Raider Warlord
2 decks
Card text
Black Widow, Deadly Hunter
Legendary Creature — Human Assassin Hero
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.