Blast-Furnace Hellkite card art
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Blast-Furnace Hellkite

{7} {R} {R} · Creature — Dragon · The Brothers' War Commander (BRC)
Times Brought
217
Decks Running
88
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Blast-Furnace Hellkite card

Blast-Furnace Hellkite

{7} {R} {R}
Creature — Dragon
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
5 / 5
The Brothers' War Commander (BRC) · Rare · Illustrated by Aldo Domínguez

Final zone distribution

47 instances
2.1%
Library
36.2%
Battlefield
14.9%
Graveyard
2.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

217 brought · 77 players
Brought to game
217
Ever drawn
46
Reached battlefield
21
Still on board at game end
17

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.1pp

Players who cast this card win 27% of the time (n=15) , vs 30% when it never left the library (n=130).

When players drew this card but left it in hand, they won 38% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -17.1pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
5%
T3
10%
T4
29%
T5
43%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 90% (2 / 21 cast on T9)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.