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Blazing Firesinger // Seething Song card art
Live Play Data

Blazing Firesinger // Seething Song

{2} {R} {2} {R} · Creature — Dwarf Bard // Instant · Secrets of Strixhaven (SOS)
1%
Live Inclusion
Times Brought
536
Decks Running
222
Median Cast Turn
5.0
Drawn → Played
74%
Format

First-cast turn

n=98
1%
T1
7%
T2
24%
T3
16%
T4
7%
T5
34%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 33% (24 / 98 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

537 brought · 194 players
Brought to game
537
Ever drawn
132
Reached battlefield
98
Still on board at game end
56

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.8pp

Players who cast this card win 36% of the time (n=91) , vs 22% when it never left the library (n=335).

When players drew this card but left it in hand, they won 24% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.0pp; 95% confidence interval +3.8pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

146 instances
3.4%
Library
38.4%
Battlefield
37.0%
Graveyard
2.1%
Exile
Card text
Blazing Firesinger // Seething Song card

Blazing Firesinger

{2} {R}
Creature — Dwarf Bard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 / 3

Seething Song

{2} {R}
Instant
Add {R}{R}{R}{R}{R}.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Ashly Lovett

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.