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#13 in Orzhov Commander Staples
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Bleachbone Verge
Land
·
Aetherdrift (DFT)
2%
Decklist Inclusion
Times Brought
547
Decks Running
301
In Decks
1998
Decklist Inclusion
2%
Format
Card text
Bleachbone Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Mark Tedin
Final zone distribution
141 instances0.7%
Library
66.0%
Battlefield
12.1%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
19 decks
-
2
Silverquill, the Disputant
11 decks
-
3
Kambal, Profiteering Mayor
10 decks
-
4
Y'shtola, Night's Blessed
9 decks
-
5
Betor, Ancestor's Voice
8 decks
-
6
Eriette of the Charmed Apple
8 decks
-
7
Fire Lord Zuko
8 decks
-
8
Liesa, Shroud of Dusk
8 decks
-
9
Marneus Calgar
8 decks
-
10
Squall, SeeD Mercenary
8 decks
The "good card" funnel
548 brought · 276 playersBrought to game
548
Ever drawn
121
Reached battlefield
103
Still on board at game end
93
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 30% of the time (n=95) , vs 25% when it never left the library (n=359).
When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -4.1pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=103
24%
T1
16%
T2
14%
T3
7%
T4
9%
T5
27%
T6-9
4%
T10+
Median
3
P25
2
· P75
6
· max
14
Cast same turn as drawn
54%
533 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.