Blightstep Pathway // Searstep Pathway
7% of tracked Rakdos-identity Commander decks on Playgroup Live run Blightstep Pathway, and when drawn it reaches the battlefield 79% of the time with a median first-play turn of 4.
Blightstep Pathway // Searstep Pathway is the Kaldheim dual land that fixes black-red mana for Rakdos, Mardu, Grixis, and Jund color identities. Across 539 tracked multiplayer Commander games on Playgroup Live, 7% of tracked decks include it, and it appears in 291 of the 3980 distinct decks that have played a live game.
As a land, it enters the battlefield the turn it is played rather than being cast as a spell. 79% of drawn copies reach the battlefield before the game ends, which is directionally high for a utility land. Median first play lands on turn 4, consistent with players deploying it as one of their early land drops rather than holding it. Concentration is healthy: 253 distinct players have brought it to a tracked game, and no single contributor accounts for more than a small slice of the total instances.
The Pathway cycle entered the format as a clean, low-risk answer to two-color fixing. Unlike traditional duals, Pathways do not produce both colors, so deckbuilders who need maximum flexibility sometimes prefer fetch-shock combinations instead. But for Rakdos-core commanders that rarely need to splash a third color, Blightstep Pathway slots in as a reliable, untapped source of either black or red mana on any turn of the game.
- 7% of tracked Commander decks include Blightstep Pathway
- 79% of drawn copies reach the battlefield before the game ends
- T4 median turn the Pathway first enters the battlefield
- 93% battlefield stickiness once played, very high for a permanent
- 253 distinct players have brought this card to a tracked game
- 291 tracked decks currently running Blightstep Pathway
First-cast turn
n=107The "good card" funnel
564 brought · 253 playersOf 564 Blightstep Pathways brought to games, 136 were drawn, 107 of those were played to the battlefield, and the overwhelming majority remained in play through the end of the game.
Players who cast this card win 30% of the time (n=94) , vs 25% when it never left the library (n=351).
When players drew this card but left it in hand, they won 42% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -4.1pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
153 instancesMost Blightstep Pathways stay in the library across a tracked game, which is expected for any singleton land in a 100-card deck. The battlefield share, while smaller in raw count, represents a reliable land drop whenever the card is drawn.
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
2
Deadpool, Trading Card
12 decks
-
3
Edgar Markov
11 decks
-
4
Valgavoth, Harrower of Souls
11 decks
-
5
Magar of the Magic Strings
9 decks
-
6
Queen Marchesa
9 decks
-
7
Nekusar, the Mindrazer
8 decks
-
8
Rivaz of the Claw
8 decks
-
9
Smaug the Impenetrable
8 decks
-
10
Isshin, Two Heavens as One
7 decks
The commander list spans Rakdos, Mardu, and Grixis identities with no single commander dominating the tally, a sign that Blightstep Pathway is a broadly adopted fixing piece rather than a card tied to one specific archetype.