Live Play Data
Blood Moon
2%
Live Inclusion
Times Brought
377
Decks Running
202
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=63
3%
T1
11%
T2
17%
T3
8%
T4
5%
T5
41%
T6-9
14%
T10+
Median
6
P25
3
· P75
8
· max
12
On curve
32%
(11 / 63 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
380 brought · 181 playersBrought to game
380
Ever drawn
94
Reached battlefield
63
Still on board at game end
32
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 29% of the time (n=58) , vs 25% when it never left the library (n=241).
When players drew this card but left it in hand, they won 30% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -7.2pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
32.0%
Battlefield
35.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
47 decks
-
2
Kratos, God of War
11 decks
-
3
Jaws, Relentless Predator
9 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
5
Zo-Zu the Punisher
6 decks
-
6
Norin the Wary
5 decks
-
7
Ruric Thar, the Unbowed
5 decks
-
8
Alexios, Deimos of Kosmos
4 decks
-
9
Heartless Hidetsugu
4 decks
-
10
Magda, Brazen Outlaw
3 decks
Card text
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Double Masters (2XM)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.