Blood Moon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Blood Moon
Final zone distribution
78 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
43 decks
-
2
Kratos, God of War
13 decks
-
3
Magda, Brazen Outlaw
8 decks
-
4
Norin the Wary
6 decks
-
5
Tannuk, Steadfast Second
5 decks
-
6
Heartless Hidetsugu
4 decks
-
7
Mogis, God of Slaughter
4 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
9
Krenko, Tin Street Kingpin
3 decks
-
10
The Lord of Pain
3 decks
The "good card" funnel
399 brought · 152 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=36) , vs 30% when it never left the library (n=242).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.