Live Play Data
Blood Pet
1%
Live Inclusion
Times Brought
419
Decks Running
192
Median Cast Turn
4.0
Drawn → Played
67%
Format
First-cast turn
n=58
24%
T1
14%
T2
7%
T3
14%
T4
12%
T5
24%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
12
On curve
24%
(14 / 58 cast on T1)
Cast same turn as drawn
75%
The "good card" funnel
419 brought · 173 playersBrought to game
419
Ever drawn
87
Reached battlefield
58
Still on board at game end
14
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 31% of the time (n=49) , vs 24% when it never left the library (n=247).
When players drew this card but left it in hand, they won 36% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -6.5pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances5.4%
Library
12.6%
Battlefield
50.5%
Graveyard
15.3%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
32 decks
-
2
Shirei, Shizo's Caretaker
11 decks
-
3
Sméagol, Helpful Guide
11 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
6
Baron Helmut Zemo
8 decks
-
7
Doctor Doom, Unrivaled
8 decks
-
8
Rakdos, the Muscle
6 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
6 decks
-
10
Gwenom, Remorseless
5 decks
Card text
Blood Pet
Creature — Thrull
Sacrifice this creature: Add
.
1 / 1
Seventh Edition (7ED)
·
Common
·
Illustrated by Heather Hudson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.