Live Play Data
Blood Pet
1%
Live Inclusion
Times Brought
606
Decks Running
272
Median Cast Turn
3
Drawn → Played
68%
Format
First-cast turn
n=89
30%
T1
13%
T2
7%
T3
12%
T4
8%
T5
25%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
12
On curve
30%
(27 / 89 cast on T1)
Cast same turn as drawn
73%
The "good card" funnel
606 brought · 242 playersBrought to game
606
Ever drawn
130
Reached battlefield
89
Still on board at game end
21
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 28% of the time (n=79) , vs 24% when it never left the library (n=368).
When players drew this card but left it in hand, they won 32% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -6.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances4.9%
Library
12.9%
Battlefield
53.4%
Graveyard
14.1%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
43 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
14 decks
-
3
Shirei, Shizo's Caretaker
13 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
5
Sméagol, Helpful Guide
12 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
7
Doctor Doom, Unrivaled
10 decks
-
8
Avacyn, Angel of Horror
9 decks
-
9
Baron Helmut Zemo
9 decks
-
10
Gwenom, Remorseless
7 decks
Card text
Blood Pet
Creature — Thrull
Sacrifice this creature: Add
.
1 / 1
Seventh Edition (7ED)
·
Common
·
Illustrated by Heather Hudson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.