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Part of Duskmourn: House of Horror
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Creature — Vampire Shaman
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Blood Seeker
2%
Live Inclusion
Times Brought
1118
Decks Running
491
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=206
11%
T1
21%
T2
7%
T3
11%
T4
11%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
2
· P75
7
· max
13
On curve
32%
(44 / 206 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1122 brought · 443 playersBrought to game
1122
Ever drawn
264
Reached battlefield
206
Still on board at game end
89
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 25% of the time (n=189) , vs 23% when it never left the library (n=714).
When players drew this card but left it in hand, they won 20% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -4.4pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
284 instances2.1%
Library
31.3%
Battlefield
42.3%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
244 decks
-
2
Edgar Markov
83 decks
-
3
Rendmaw, Creaking Nest
35 decks
-
4
The Lord of Pain
21 decks
-
5
Ob Nixilis, Captive Kingpin
12 decks
-
6
Olinda the Oblivious
9 decks
-
7
Mogis, God of Slaughter
7 decks
-
8
Liesa, Shroud of Dusk
6 decks
-
9
Nekusar, the Mindrazer
4 decks
-
10
Elas il-Kor, Sadistic Pilgrim
3 decks
Card text
Blood Seeker
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 / 1
Duskmourn: House of Horror Commander (DSC)
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Common
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Illustrated by David Astruga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.