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Part of Duskmourn: House of Horror
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Creature — Vampire Shaman
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Blood Seeker
1%
Decklist Inclusion
Times Brought
386
Decks Running
212
In Decks
1071
Decklist Inclusion
1%
Format
Card text
Blood Seeker
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 / 1
Duskmourn: House of Horror Commander (DSC)
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Common
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Illustrated by David Astruga
Final zone distribution
106 instances1.9%
Library
34.0%
Battlefield
42.5%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
106 decks
-
2
Edgar Markov
31 decks
-
3
Rendmaw, Creaking Nest
19 decks
-
4
The Lord of Pain
11 decks
-
5
Mogis, God of Slaughter
5 decks
-
6
Ob Nixilis, Captive Kingpin
5 decks
-
7
Nekusar, the Mindrazer
3 decks
-
8
Olinda the Oblivious
3 decks
-
9
Liesa, Shroud of Dusk
2 decks
-
10
Mai, Scornful Striker
2 decks
The "good card" funnel
390 brought · 199 playersBrought to game
390
Ever drawn
99
Reached battlefield
80
Still on board at game end
36
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 27% of the time (n=72) , vs 19% when it never left the library (n=238).
When players drew this card but left it in hand, they won 17% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.0pp; 95% confidence interval -2.8pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
6%
T1
24%
T2
9%
T3
11%
T4
13%
T5
30%
T6-9
8%
T10+
Median
4.5
P25
2
· P75
7
· max
13
On curve
30%
(19 / 80 cast on T2)
Cast same turn as drawn
41%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.