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Part of The Lost Caverns of Ixalan
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Creature — Vampire Demon
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Bloodletter of Aclazotz
4%
Live Inclusion
Times Brought
2141
Decks Running
932
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=363
1%
T1
1%
T2
4%
T3
11%
T4
17%
T5
54%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
18%
(39 / 363 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
2141 brought · 776 playersBrought to game
2141
Ever drawn
515
Reached battlefield
363
Still on board at game end
206
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 35% of the time (n=332) , vs 22% when it never left the library (n=1354).
When players drew this card but left it in hand, they won 18% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +7.8pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
578 instances2.4%
Library
35.6%
Battlefield
29.9%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
135 decks
-
2
Be'lakor, the Dark Master
54 decks
-
3
Kaalia of the Vast
47 decks
-
4
Valgavoth, Harrower of Souls
28 decks
-
5
Jin Sakai, Ghost of Tsushima
27 decks
-
6
Sheoldred, the Apocalypse
26 decks
-
7
Betor, Ancestor's Voice
25 decks
-
8
Strefan, Maurer Progenitor
18 decks
-
9
Betor, Kin to All
16 decks
-
10
Ardyn, the Usurper
14 decks
Card text
Bloodletter of Aclazotz
Creature — Vampire Demon
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
2 / 4
The Lost Caverns of Ixalan (LCI)
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Mythic
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Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.