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Part of The Lost Caverns of Ixalan
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Creature — Vampire Demon
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Bloodletter of Aclazotz
4%
Live Inclusion
Times Brought
1521
Decks Running
708
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=234
2%
T1
2%
T2
4%
T3
11%
T4
16%
T5
54%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
18%
(26 / 234 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1521 brought · 605 playersBrought to game
1521
Ever drawn
336
Reached battlefield
234
Still on board at game end
133
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 37% of the time (n=212) , vs 22% when it never left the library (n=979).
When players drew this card but left it in hand, they won 17% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +8.2pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
384 instances3.4%
Library
34.6%
Battlefield
30.2%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
112 decks
-
2
Be'lakor, the Dark Master
42 decks
-
3
Kaalia of the Vast
36 decks
-
4
Valgavoth, Harrower of Souls
24 decks
-
5
Sheoldred, the Apocalypse
21 decks
-
6
Jin Sakai, Ghost of Tsushima
20 decks
-
7
Betor, Ancestor's Voice
16 decks
-
8
Strefan, Maurer Progenitor
16 decks
-
9
Betor, Kin to All
13 decks
-
10
Dark Leo & Shredder
13 decks
Card text
Bloodletter of Aclazotz
Creature — Vampire Demon
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
2 / 4
The Lost Caverns of Ixalan (LCI)
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Mythic
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Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.