Bloodline Keeper // Lord of Lineage card art
Card Preview

Bloodline Keeper // Lord of Lineage

Creature — Vampire // Creature — Vampire · Innistrad Remastered (INR)
Times Brought
384
Decks Running
152
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bloodline Keeper // Lord of Lineage card Bloodline Keeper // Lord of Lineage back face

Bloodline Keeper

{2} {B} {B}
Creature — Vampire
Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform this creature. Activate only if you control five or more Vampires.
3 / 3

Lord of Lineage

Creature — Vampire
Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying.
5 / 5
Innistrad Remastered (INR) · Mythic · Illustrated by Jason Chan

Final zone distribution

72 instances
4.2%
Library
45.8%
Battlefield
18.1%
Graveyard
5.6%
Exile

The "good card" funnel

384 brought · 133 players
Brought to game
384
Ever drawn
68
Reached battlefield
46
Still on board at game end
33

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 30% of the time (n=38) , vs 26% when it never left the library (n=235).

When players drew this card but left it in hand, they won 13% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -4.6pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
4%
T1
13%
T2
22%
T3
22%
T4
7%
T5
30%
T6-9
2%
T10+
Median 4.0 P25 3 · P75 6 · max 10
On curve 61% (10 / 46 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.