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Part of Reality Fracture
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Creature — Vampire Warlock // Instant
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Reality Fracture (FRA)
Card Preview
Bloodline Recollector // Ancestral Craving
0%
Decklist Inclusion
Times Brought
96
Decks Running
40
In Decks
128
Decklist Inclusion
0%
Format
Card text
Bloodline Recollector
Creature — Vampire Warlock
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 / 2
Ancestral Craving
Instant
Target player draws three cards and loses 3 life.
Reality Fracture (FRA)
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Mythic
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Illustrated by Cynthia Sheppard
Final zone distribution
25 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
19 decks
-
2
Edgar Markov
9 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
4
Astarion, the Decadent
1 decks
-
5
Avacyn, Angel of Horror
1 decks
-
6
Codie, Vociferous Codex
1 decks
-
7
Dina, Soul Steeper
1 decks
-
8
Gideon the Oathless
1 decks
-
9
Henrika Domnathi // Henrika, Infernal Seer
1 decks
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10
Lurrus of the Dream-Den
1 decks
The "good card" funnel
96 brought · 37 playersBrought to game
96
Ever drawn
22
Reached battlefield
15
Still on board at game end
6
≥ -27.8pp
Players who cast this card win 25% of the time (n=15) , vs 28% when it never left the library (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.4pp; 95% confidence interval -27.8pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.