Bloodthirster card art
Live Play Data

Bloodthirster

{5} {R} · Creature — Demon · Warhammer 40,000 Commander (40K)
1%
Live Inclusion
Times Brought
525
Decks Running
240
Median Cast Turn
7.0
Drawn → Played
58%
Format

First-cast turn

n=66
2%
T1
0%
T2
5%
T3
5%
T4
20%
T5
56%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 48% (12 / 66 cast on T6) Cast same turn as drawn 25%

The "good card" funnel

525 brought · 219 players
Brought to game
525
Ever drawn
113
Reached battlefield
66
Still on board at game end
36

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.8pp

Players who cast this card win 43% of the time (n=59) , vs 27% when it never left the library (n=352).

When players drew this card but left it in hand, they won 19% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.9pp; 95% confidence interval +2.8pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

123 instances
3.3%
Library
29.3%
Battlefield
30.1%
Graveyard
4.1%
Exile

Commanders that played this card

in tracked games
Card text
Bloodthirster card

Bloodthirster

{5} {R}
Creature — Demon
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
6 / 6
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Games Workshop

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.