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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Card Preview
Blossoming Defense
Times Brought
526
Decks Running
274
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Eelis Kyttanen
Final zone distribution
96 instances2.1%
Library
6.3%
Battlefield
44.8%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
56 decks
-
2
Tifa Lockhart
21 decks
-
3
Shroofus Sproutsire
16 decks
-
4
Xyris, the Writhing Storm
11 decks
-
5
High Perfect Morcant
7 decks
-
6
Legolas, Master Archer
7 decks
-
7
Sergeant John Benton
7 decks
-
8
Wolverine, Best There Is
6 decks
-
9
Bello, Bard of the Brambles
5 decks
-
10
Brigid, Clachan's Heart // Brigid, Doun's Mind
5 decks
The "good card" funnel
527 brought · 261 playersBrought to game
527
Ever drawn
89
Reached battlefield
45
Still on board at game end
6
≥ -5.6pp
Players who cast this card win 28% of the time (n=37) , vs 25% when it never left the library (n=300).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -5.6pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
2%
T2
4%
T3
9%
T4
13%
T5
58%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
27
On curve
0%
(0 / 45 cast on T1)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.