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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Blur Sliver
1%
Live Inclusion
Times Brought
262
Decks Running
139
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=48
0%
T1
8%
T2
15%
T3
13%
T4
17%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
23%
(7 / 48 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
262 brought · 138 playersBrought to game
262
Ever drawn
61
Reached battlefield
48
Still on board at game end
22
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 40% of the time (n=44) , vs 22% when it never left the library (n=156).
When players drew this card but left it in hand, they won 14% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +3.9pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances10.1%
Library
31.9%
Battlefield
30.4%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
70 decks
-
2
Sliver Overlord
25 decks
-
3
Sliver Gravemother
16 decks
-
4
Sliver Hivelord
13 decks
-
5
Morophon, the Boundless
7 decks
-
6
Sliver Legion
3 decks
-
7
Sliver Queen
3 decks
-
8
Rukarumel, Biologist
1 decks
-
9
Satya, Aetherflux Genius
1 decks
Card text
Blur Sliver
Creature — Sliver
Sliver creatures you control have haste. (They can attack and
as soon as they come under your control.)
2 / 2
Commander Masters (CMM)
·
Common
·
Illustrated by Ben Wootten
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.