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Part of Commander Legends: Battle for Baldur's Gate
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Instant
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Blur
Times Brought
139
Decks Running
62
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Dave Greco
Final zone distribution
39 instances5.1%
Battlefield
51.3%
Graveyard
5.1%
Exile
38.5%
Hand
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
10 decks
-
2
Miirym, Sentinel Wyrm
7 decks
-
3
Cynette, Jelly Drover
3 decks
-
4
Shiko, Paragon of the Way
3 decks
-
5
Azula, Cunning Usurper
2 decks
-
6
Be'lakor, the Dark Master
2 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
8
Niko, Light of Hope
2 decks
-
9
Plagon, Lord of the Beach
2 decks
-
10
Child of Alara
1 decks
The "good card" funnel
139 brought · 64 playersBrought to game
139
Ever drawn
36
Reached battlefield
19
Still on board at game end
2
≥ -3.6pp
Players who cast this card win 28% of the time (n=18) , vs 18% when it never left the library (n=80).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -3.6pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.