collections_bookmark Part of Lorwyn Eclipsed
Boggart Mischief card art
Live Play Data

Boggart Mischief

{2} {B} · Kindred Enchantment — Goblin · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
254
Decks Running
100
Median Cast Turn
6.0
Drawn → Played
63%
Format

First-cast turn

n=32
0%
T1
0%
T2
9%
T3
13%
T4
25%
T5
44%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 7 · max 12
On curve 9% (3 / 32 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

254 brought · 99 players
Brought to game
254
Ever drawn
51
Reached battlefield
32
Still on board at game end
24

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.4pp

Players who cast this card win 21% of the time (n=29) , vs 18% when it never left the library (n=173).

When players drew this card but left it in hand, they won 10% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.3pp; 95% confidence interval -12.4pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
1.7%
Library
40.0%
Battlefield
15.0%
Graveyard
15.0%
Exile
Card text
Boggart Mischief card

Boggart Mischief

{2} {B}
Kindred Enchantment — Goblin
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Ron Spears

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.