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Part of Dominaria United
·
Sorcery
·
Dominaria United (DMU)
Live Play Data
Bone Splinters
0%
Live Inclusion
Times Brought
245
Decks Running
111
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
7%
T4
13%
T5
50%
T6-9
27%
T10+
Median
6.0
P25
6
· P75
10
· max
14
On curve
0%
(0 / 30 cast on T1)
Cast same turn as drawn
33%
The "good card" funnel
245 brought · 100 playersBrought to game
245
Ever drawn
47
Reached battlefield
30
Still on board at game end
0
≥ -10.2pp
Players who cast this card win 20% of the time (n=27) , vs 16% when it never left the library (n=161).
When players drew this card but left it in hand, they won 12% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -10.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
66.1%
Graveyard
7.1%
Exile
23.2%
Hand
Commanders that played this card
in tracked games-
1
Ashnod, Flesh Mechanist
12 decks
-
2
Athreos, God of Passage
5 decks
-
3
Drivnod, Carnage Dominus
5 decks
-
4
Marrow-Gnawer
4 decks
-
5
Elas il-Kor, Sadistic Pilgrim
3 decks
-
6
Rat King, Verminister
3 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
8
Slimefoot, the Stowaway
3 decks
-
9
Vren, the Relentless
3 decks
-
10
Ayara, First of Locthwain
2 decks
Card text
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Dominaria United (DMU)
·
Common
·
Illustrated by Jeremy Wilson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.