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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Giant // Instant — Adventure
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Bonecrusher Giant // Stomp
0%
Live Inclusion
Times Brought
136
Decks Running
75
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=20
0%
T1
0%
T2
25%
T3
10%
T4
5%
T5
40%
T6-9
20%
T10+
Median
6.0
P25
4
· P75
9
· max
14
On curve
25%
(5 / 20 cast on T3)
The "good card" funnel
136 brought · 74 playersBrought to game
136
Ever drawn
33
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 30% of the time (n=19) , vs 29% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -19.7pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
36.1%
Battlefield
30.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Faldorn, Dread Wolf Herald
10 decks
-
2
Beluna Grandsquall // Seek Thrills
7 decks
-
3
Aegar, the Freezing Flame
6 decks
-
4
Eshki Dragonclaw
6 decks
-
5
Obosh, the Preypiercer
2 decks
-
6
Pinkie Pie
2 decks
-
7
Red Hulk
2 decks
-
8
Ruhan of the Fomori
2 decks
-
9
Spider-Man 2099
2 decks
-
10
Valgavoth, Harrower of Souls
2 decks
Card text
Bonecrusher Giant
Creature — Giant
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
4 / 3
Stomp
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.