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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Bonescythe Sliver
0%
Decklist Inclusion
Times Brought
200
Decks Running
110
In Decks
636
Decklist Inclusion
0%
Format
Card text
Bonescythe Sliver
Creature — Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Lius Lasahido
Final zone distribution
58 instances3.4%
Library
39.7%
Battlefield
22.4%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
47 decks
-
2
Sliver Overlord
22 decks
-
3
Sliver Gravemother
11 decks
-
4
Elda, Conjurer of Spectacle
10 decks
-
5
Sliver Hivelord
10 decks
-
6
Morophon, the Boundless
5 decks
-
7
Sliver Legion
2 decks
-
8
Rukarumel, Biologist
1 decks
-
9
Satya, Aetherflux Genius
1 decks
-
10
Slivdrazi Monstrosity
1 decks
The "good card" funnel
200 brought · 103 playersBrought to game
200
Ever drawn
50
Reached battlefield
33
Still on board at game end
23
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.9pp
Players who cast this card win 48% of the time (n=30) , vs 21% when it never left the library (n=123).
When players drew this card but left it in hand, they won 15% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +27.1pp; 95% confidence interval +9.9pp to +44.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
73%
T6-9
6%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
6%
(2 / 33 cast on T4)
Cast same turn as drawn
37%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.