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Boss's Chauffeur card art
Live Play Data

Boss's Chauffeur

{4} {W} · Creature — Elf Citizen · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
196
Decks Running
103
Median Cast Turn
8.0
Drawn → Played
57%
Format

First-cast turn

n=20
0%
T1
0%
T2
10%
T3
5%
T4
0%
T5
55%
T6-9
30%
T10+
Median 8.0 P25 6 · P75 10 · max 12
On curve 15% (0 / 20 cast on T5) Cast same turn as drawn 20%

The "good card" funnel

196 brought · 94 players
Brought to game
196
Ever drawn
35
Reached battlefield
20
Still on board at game end
10

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.3pp

Players who cast this card win 27% of the time (n=16) , vs 25% when it never left the library (n=138).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.0pp; 95% confidence interval -22.3pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

37 instances
2.7%
Library
27.0%
Battlefield
21.6%
Graveyard
18.9%
Exile
Card text
Boss's Chauffeur card

Boss's Chauffeur

{4} {W}
Creature — Elf Citizen
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
0 / 0
New Capenna Commander (NCC) · Rare · Illustrated by Yangtian Li

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.