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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Demon
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Bothersome Quasit
0%
Decklist Inclusion
Times Brought
190
Decks Running
93
In Decks
604
Decklist Inclusion
0%
Format
Card text
Bothersome Quasit
Creature — Demon
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Mathias Kollros
Final zone distribution
52 instances1.9%
Library
17.3%
Battlefield
53.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Baeloth Barrityl, Entertainer
11 decks
-
2
Firkraag, Cunning Instigator
5 decks
-
3
Xantcha, Sleeper Agent
5 decks
-
4
Kardur, Doomscourge
4 decks
-
5
Khârn the Betrayer
4 decks
-
6
Avatar Roku, Firebender
3 decks
-
7
Bohn, Beguiling Balladeer
3 decks
-
8
Marisi, Breaker of the Coil
3 decks
-
9
The Unluckiest Planeswalker
3 decks
-
10
Alexios, Deimos of Kosmos
2 decks
The "good card" funnel
190 brought · 88 playersBrought to game
190
Ever drawn
47
Reached battlefield
31
Still on board at game end
9
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 19% of the time (n=28) , vs 22% when it never left the library (n=124).
Observed gap -2.9pp; 95% confidence interval -19.6pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
3%
T1
3%
T2
13%
T3
19%
T4
6%
T5
55%
T6-9
0%
T10+
Median
6
P25
4
· P75
7
· max
9
On curve
19%
(4 / 31 cast on T3)
Cast same turn as drawn
41%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.