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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Bottomless Pool // Locker Room
Times Brought
125
Decks Running
65
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Bottomless Pool
Enchantment — Room
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Locker Room
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Diana Franco
Final zone distribution
36 instances5.6%
Library
50.0%
Battlefield
22.2%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
22 decks
-
2
Marina Vendrell
18 decks
-
3
Yuriko, the Tiger's Shadow
4 decks
-
4
Zur, Eternal Schemer
3 decks
-
5
Alela, Cunning Conqueror
2 decks
-
6
Vnwxt, Verbose Host
2 decks
-
7
Brago, King Eternal
1 decks
-
8
Dr. Eggman
1 decks
-
9
Kastral, the Windcrested
1 decks
-
10
Magnus the Red
1 decks
The "good card" funnel
125 brought · 67 playersBrought to game
125
Ever drawn
29
Reached battlefield
21
Still on board at game end
18
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 31% of the time (n=16) , vs 23% when it never left the library (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -5.1pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
10%
T2
10%
T3
14%
T4
10%
T5
38%
T6-9
19%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
57%
(3 / 21 cast on T6)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.