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Bottomless Pool // Locker Room card art
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Bottomless Pool // Locker Room

{U} {4} {U} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
Times Brought
125
Decks Running
65
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bottomless Pool // Locker Room card

Bottomless Pool

{U}
Enchantment — Room
When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Locker Room

{4} {U}
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Diana Franco

Final zone distribution

36 instances
5.6%
Library
50.0%
Battlefield
22.2%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

125 brought · 67 players
Brought to game
125
Ever drawn
29
Reached battlefield
21
Still on board at game end
18

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 31% of the time (n=16) , vs 23% when it never left the library (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -5.1pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
10%
T2
10%
T3
14%
T4
10%
T5
38%
T6-9
19%
T10+
Median 6 P25 4 · P75 7 · max 17
On curve 57% (3 / 21 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.