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Part of Murders at Karlov Manor
: Add
.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Live Play Data
Branch of Vitu-Ghazi
Land
·
Murders at Karlov Manor (MKM)
0%
Live Inclusion
Times Brought
148
Decks Running
58
Median Cast Turn
6.0
Drawn → Played
80%
Format
First-cast turn
n=28
0%
T1
0%
T2
25%
T3
4%
T4
18%
T5
46%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
12
Cast same turn as drawn
42%
The "good card" funnel
148 brought · 55 playersBrought to game
148
Ever drawn
35
Reached battlefield
28
Still on board at game end
23
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 31% of the time (n=27) , vs 24% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -11.0pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
59.0%
Battlefield
7.7%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Kaust, Eyes of the Glade
12 decks
-
2
Yarus, Roar of the Old Gods
10 decks
-
3
Kadena, Slinking Sorcerer
8 decks
-
4
Sash and Waistcoat, Unmen
4 decks
-
5
Animar, Soul of Elements
3 decks
-
6
Gonti, Canny Acquisitor
2 decks
-
7
The Infamous Cruelclaw
2 decks
-
8
Arabella, Abandoned Doll
1 decks
-
9
Atemsis, All-Seeing
1 decks
-
10
Captain Howler, Sea Scourge
1 decks
Card text
Branch of Vitu-Ghazi
Land
Murders at Karlov Manor (MKM)
·
Uncommon
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.