Brash Taunter
5% of tracked Commander decks bring Brash Taunter to the table. When it resolves, win rate climbs +4.5 percentage points above the baseline, an early signal that the indestructible Goblin earns its slot.
Brash Taunter sits in 5% of the 10851 Commander decks tracked on Playgroup Live. That is a focused niche pick rather than a universal staple, but within red-based combat and damage-doubling strategies it shows up consistently.
The five-mana cost means it rarely hits the board early. Median first cast lands on turn 6, well after the opening ramp phase. Of 217 copies drawn across tracked games, 71% were cast before the game ended. Players do not hold it once they have the mana. The median copy sits in hand for 2 turns before being cast, and only 32% of drawn copies are slammed on the same turn they are drawn.
The card's home is red decks that want repeated non-combat damage or a fight outlet. Valgavoth, Krenko, and Smaug top the commander list, pointing to token swarm, Rakdos punisher, and big-dragon shells as the primary homes. With 429 distinct players having brought the card to a tracked game and no single contributor exceeding 23% of the dataset, the data is well-spread.
- 5% of tracked Commander decks include Brash Taunter
- T6 median first-cast turn, typical for a 5-mana singleton
- 71% of drawn copies were cast before the game ended
- 65% battlefield stickiness once cast, indestructible body holds the board
- +4.5pp win-rate lift when cast versus when left in the library
- 429 distinct players have brought Brash Taunter to a tracked game
First-cast turn
n=155The "good card" funnel
937 brought · 429 playersOf 937 Brash Taunters brought to tracked games, 217 were drawn, 155 of those were cast, and the majority remained on the battlefield through end of game.
Players who cast this card win 29% of the time (n=143) , vs 24% when it never left the library (n=607).
When players drew this card but left it in hand, they won 23% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -3.2pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
239 instancesMost Brash Taunters end games still on the battlefield, a direct result of indestructibility making the card hard to answer cleanly. Graveyard exits point to sacrifice and exile effects as the main removal routes.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
78 decks
-
2
Krenko, Mob Boss
29 decks
-
3
Queen Marchesa
25 decks
-
4
Smaug the Impenetrable
25 decks
-
5
Kardur, Doomscourge
23 decks
-
6
Nelly Borca, Impulsive Accuser
16 decks
-
7
Wayta, Trainer Prodigy
14 decks
-
8
Kratos, God of War
12 decks
-
9
Maarika, Brutal Gladiator
12 decks
-
10
The Lord of Pain
12 decks
Valgavoth, Harrower of Souls dominates the top-commander list with a significant lead, but the spread below it is broad, with ten distinct commanders represented across red-inclusive shells from pure mono-red to Jund and Mardu.