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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Goblin
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Brash Taunter
4%
Live Inclusion
Times Brought
1946
Decks Running
917
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=280
1%
T1
1%
T2
5%
T3
10%
T4
16%
T5
54%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
34%
(46 / 280 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
1947 brought · 771 playersBrought to game
1947
Ever drawn
431
Reached battlefield
280
Still on board at game end
176
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 31% of the time (n=249) , vs 24% when it never left the library (n=1275).
When players drew this card but left it in hand, they won 20% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +1.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
478 instances4.4%
Library
36.8%
Battlefield
23.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
142 decks
-
2
Queen Marchesa
57 decks
-
3
Smaug the Impenetrable
46 decks
-
4
Krenko, Mob Boss
44 decks
-
5
Kardur, Doomscourge
41 decks
-
6
Wayta, Trainer Prodigy
31 decks
-
7
Kratos, God of War
26 decks
-
8
Nelly Borca, Impulsive Accuser
26 decks
-
9
The Lord of Pain
22 decks
-
10
Indoraptor, the Perfect Hybrid
20 decks
Card text
Brash Taunter
Creature — Goblin
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.

,
: This creature fights another target creature.
1 / 1
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Edgar Sánchez Hidalgo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.