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Brash Taunter card art
Live Play Data

Brash Taunter

{4} {R} · Creature — Goblin · Duskmourn: House of Horror Commander (DSC)
5%
Live Inclusion
Times Brought
936
Decks Running
495
Median Cast Turn
6
Drawn → Played
71%
Format

5% of tracked Commander decks bring Brash Taunter to the table. When it resolves, win rate climbs +4.5 percentage points above the baseline, an early signal that the indestructible Goblin earns its slot.

Brash Taunter sits in 5% of the 10851 Commander decks tracked on Playgroup Live. That is a focused niche pick rather than a universal staple, but within red-based combat and damage-doubling strategies it shows up consistently.

The five-mana cost means it rarely hits the board early. Median first cast lands on turn 6, well after the opening ramp phase. Of 217 copies drawn across tracked games, 71% were cast before the game ended. Players do not hold it once they have the mana. The median copy sits in hand for 2 turns before being cast, and only 32% of drawn copies are slammed on the same turn they are drawn.

The card's home is red decks that want repeated non-combat damage or a fight outlet. Valgavoth, Krenko, and Smaug top the commander list, pointing to token swarm, Rakdos punisher, and big-dragon shells as the primary homes. With 429 distinct players having brought the card to a tracked game and no single contributor exceeding 23% of the dataset, the data is well-spread.

At a glance
  • 5% of tracked Commander decks include Brash Taunter
  • T6 median first-cast turn, typical for a 5-mana singleton
  • 71% of drawn copies were cast before the game ended
  • 65% battlefield stickiness once cast, indestructible body holds the board
  • +4.5pp win-rate lift when cast versus when left in the library
  • 429 distinct players have brought Brash Taunter to a tracked game

First-cast turn

n=155
0%
T1
2%
T2
5%
T3
8%
T4
19%
T5
54%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 34% (30 / 155 cast on T5) Cast same turn as drawn 32%

The "good card" funnel

937 brought · 429 players
Brought to game
937
Ever drawn
217
Reached battlefield
155
Still on board at game end
100
71%

Of 937 Brash Taunters brought to tracked games, 217 were drawn, 155 of those were cast, and the majority remained on the battlefield through end of game.

≥ -3.2pp

Players who cast this card win 29% of the time (n=143) , vs 24% when it never left the library (n=607).

When players drew this card but left it in hand, they won 23% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.5pp; 95% confidence interval -3.2pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

239 instances
2.1%
Library
41.8%
Battlefield
25.1%
Graveyard
7.9%
Exile

Most Brash Taunters end games still on the battlefield, a direct result of indestructibility making the card hard to answer cleanly. Graveyard exits point to sacrifice and exile effects as the main removal routes.

Commanders that played this card

in tracked games

Valgavoth, Harrower of Souls dominates the top-commander list with a significant lead, but the spread below it is broad, with ten distinct commanders represented across red-inclusive shells from pure mono-red to Jund and Mardu.

Card text
Brash Taunter card

Brash Taunter

{4} {R}
Creature — Goblin
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
1 / 1
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Edgar Sánchez Hidalgo

Frequently Asked

How often is Brash Taunter drawn in a Commander game?
Across 910 tracked games where Brash Taunter was in the deck, it was drawn 23% of the time. That is in line with the expected draw rate for a singleton in a 100-card deck. Of 217 copies that reached a player's hand, 71% were cast before the game concluded.
What turn does Brash Taunter usually hit the battlefield?
Median first cast is turn 6, with the distribution clustering between turns 5 and 8. Only 34% of casts landed exactly on curve at turn 5, consistent with a card that is often drawn mid-game rather than in the opening hand. The majority of casts land behind curve, reflecting late draws rather than players deliberately holding the card.
Does casting Brash Taunter actually improve your win rate?
In 143 participations where Brash Taunter resolved, the normalized win rate was 29%. In participations where it stayed in the library, the rate was 24%. The delta is +4.5 percentage points. Both buckets are reasonably sized, but treat this as a directional signal rather than a conclusive finding. Standard error on the delta is around 4-5 points.
How sticky is Brash Taunter once it hits the battlefield?
65% of cast Brash Taunters were still on the battlefield at end of game. That is a meaningful number for a five-mana creature. Indestructibility means targeted removal must use exile or bounce rather than direct destruction, which limits what opponents can do. The graveyard represents a notable exit zone, which indicates bounce and sacrifice effects are the primary removal vectors.
Which commanders run Brash Taunter most often?
Valgavoth, Harrower of Souls leads the pack by a wide margin, followed by Krenko, Mob Boss, Queen Marchesa, Kardur Doomscourge, and Nelly Borca. The common thread is red strategies that deal non-combat damage to opponents or create combat incentives: Brash Taunter converts fight damage back into direct player damage, which synergizes with both Rakdos punisher builds and goblin token swarms using it as a fight outlet.
Is Brash Taunter legal in Commander?
Yes. Brash Taunter is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and Duel Commander. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. There are no bans or restrictions relevant to Commander play.