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Part of March of the Machine
·
Creature — Incarnation
·
March of the Machine Commander (MOC)
Card Preview
Brawn
1%
Decklist Inclusion
Times Brought
270
Decks Running
140
In Decks
1070
Decklist Inclusion
1%
Format
Card text
Brawn
Creature — Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Matt Cavotta
Final zone distribution
85 instances3.5%
Library
7.1%
Battlefield
48.2%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Disa the Restless
21 decks
-
2
Ygra, Eater of All
13 decks
-
3
Coram, the Undertaker
8 decks
-
4
The Mimeoplasm
4 decks
-
5
Bright-Palm, Soul Awakener
3 decks
-
6
Jarad, Golgari Lich Lord
3 decks
-
7
Kresh the Bloodbraided
3 decks
-
8
Teval, the Balanced Scale
3 decks
-
9
Thromok the Insatiable
3 decks
-
10
Animar, Soul of Elements
2 decks
The "good card" funnel
270 brought · 135 playersBrought to game
270
Ever drawn
69
Reached battlefield
30
Still on board at game end
6
Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 24% of the time (n=28) , vs 14% when it never left the library (n=163).
When players drew this card but left it in hand, they won 18% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.2pp; 95% confidence interval -5.3pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
7%
T2
7%
T3
3%
T4
13%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
17%
(1 / 30 cast on T4)
Cast same turn as drawn
38%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.