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Part of March of the Machine
·
Creature — Incarnation
·
March of the Machine Commander (MOC)
Live Play Data
Brawn
1%
Live Inclusion
Times Brought
560
Decks Running
261
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=64
0%
T1
3%
T2
6%
T3
8%
T4
13%
T5
63%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
17%
(5 / 64 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
560 brought · 244 playersBrought to game
560
Ever drawn
138
Reached battlefield
64
Still on board at game end
18
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 31% of the time (n=60) , vs 17% when it never left the library (n=328).
When players drew this card but left it in hand, they won 27% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +2.4pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
180 instances5.0%
Library
10.0%
Battlefield
50.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Disa the Restless
30 decks
-
2
Ygra, Eater of All
23 decks
-
3
Coram, the Undertaker
14 decks
-
4
Kresh the Bloodbraided
9 decks
-
5
The Mimeoplasm
8 decks
-
6
Thromok the Insatiable
7 decks
-
7
Bright-Palm, Soul Awakener
6 decks
-
8
Jarad, Golgari Lich Lord
6 decks
-
9
Glarb, Calamity's Augur
5 decks
-
10
Teval, the Balanced Scale
5 decks
Card text
Brawn
Creature — Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Matt Cavotta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.