Breathkeeper Seraph card art
Live Play Data

Breathkeeper Seraph

{4} {W} {W} · Creature — Angel · Crimson Vow Commander (VOC)
1%
Live Inclusion
Times Brought
187
Decks Running
92
Median Cast Turn
7.0
Drawn → Played
57%
Format

First-cast turn

n=20
5%
T1
0%
T2
5%
T3
0%
T4
20%
T5
45%
T6-9
25%
T10+
Median 7.0 P25 5 · P75 10 · max 13
On curve 40% (2 / 20 cast on T6)

The "good card" funnel

187 brought · 86 players
Brought to game
187
Ever drawn
35
Reached battlefield
20
Still on board at game end
13

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.0pp

Players who cast this card win 24% of the time (n=19) , vs 27% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.1pp; 95% confidence interval -23.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
31.7%
Battlefield
24.4%
Graveyard
12.2%
Exile
31.7%
Hand

Commanders that played this card

in tracked games
Card text
Breathkeeper Seraph card

Breathkeeper Seraph

{4} {W} {W}
Creature — Angel
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
4 / 4
Crimson Vow Commander (VOC) · Rare · Illustrated by Alexander Mokhov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.