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Bria, Riptide Rogue card art
Live Play Data

Bria, Riptide Rogue

{2} {U} {R} · Legendary Creature — Otter Rogue · Bloomburrow (BLB)
1%
Live Inclusion
Times Brought
185
Decks Running
99
Median Cast Turn
4.0
Drawn → Played
68%
Format

First-cast turn

n=68
0%
T1
7%
T2
22%
T3
25%
T4
19%
T5
24%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 54% (17 / 68 cast on T4) Cast same turn as drawn 22%

The "good card" funnel

185 brought · 93 players
Brought to game
185
Ever drawn
41
Reached battlefield
28
Still on board at game end
14

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.4pp

Players who cast this card win 23% of the time (n=26) , vs 25% when it never left the library (n=124).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -18.4pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
31.8%
Battlefield
29.5%
Graveyard
9.1%
Exile
29.5%
Hand

Commanders that played this card

in tracked games
Card text
Bria, Riptide Rogue card

Bria, Riptide Rogue

{2} {U} {R}
Legendary Creature — Otter Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
3 / 3
Bloomburrow (BLB) · Mythic · Illustrated by Borja Pindado

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.