Card Preview
Brimaz, King of Oreskos
1%
Decklist Inclusion
Times Brought
229
Decks Running
121
In Decks
760
Decklist Inclusion
1%
Format
Card text
Brimaz, King of Oreskos
Legendary Creature — Cat Soldier
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
Born of the Gods (BNG)
·
Mythic
·
Illustrated by Peter Mohrbacher
Final zone distribution
51 instances2.0%
Library
33.3%
Battlefield
25.5%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
50 decks
-
2
Arahbo, Roar of the World
9 decks
-
3
Isshin, Two Heavens as One
6 decks
-
4
Myrel, Shield of Argive
6 decks
-
5
Olag and Miau, New Friends
6 decks
-
6
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
5 decks
-
7
Caesar, Legion's Emperor
3 decks
-
8
Darien, King of Kjeldor
3 decks
-
9
Arahbo, the First Fang
2 decks
-
10
Commander Mustard
2 decks
The "good card" funnel
229 brought · 109 playersBrought to game
229
Ever drawn
48
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 28% of the time (n=26) , vs 18% when it never left the library (n=149).
When players drew this card but left it in hand, they won 19% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval -7.2pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
3%
T2
19%
T3
6%
T4
13%
T5
39%
T6-9
19%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
23%
(6 / 31 cast on T3)
Cast same turn as drawn
38%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.