Card Preview
Brimaz, King of Oreskos
Times Brought
211
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Brimaz, King of Oreskos
Legendary Creature — Cat Soldier
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
Born of the Gods (BNG)
·
Mythic
·
Illustrated by Peter Mohrbacher
Final zone distribution
41 instances53.7%
Battlefield
26.8%
Graveyard
19.5%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
56 decks
-
2
Arahbo, Roar of the World
14 decks
-
3
Arahbo, the First Fang
5 decks
-
4
Isshin, Two Heavens as One
4 decks
-
5
Myrel, Shield of Argive
4 decks
-
6
Olag and Miau, New Friends
3 decks
-
7
Darien, King of Kjeldor
2 decks
-
8
Heidegger, Shinra Executive
2 decks
-
9
Mirri, Weatherlight Duelist
2 decks
-
10
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
1 decks
The "good card" funnel
211 brought · 102 playersBrought to game
211
Ever drawn
39
Reached battlefield
32
Still on board at game end
22
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 30% of the time (n=21) , vs 20% when it never left the library (n=145).
Observed gap +9.4pp; 95% confidence interval -1.8pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
9%
T2
9%
T3
16%
T4
13%
T5
34%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
19%
(3 / 32 cast on T3)
Cast same turn as drawn
32%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.