Card Preview
Brotherhood Headquarters
Land
·
Assassin's Creed (ACR)
Times Brought
208
Decks Running
85
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Brotherhood Headquarters
Land
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Narendra Bintara Adi
Final zone distribution
40 instances82.5%
Battlefield
2.5%
Graveyard
15.0%
Hand
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
57 decks
-
2
Etrata, Deadly Fugitive
4 decks
-
3
Edward Kenway
3 decks
-
4
Ezio, Blade of Vengeance
3 decks
-
5
Altaïr Ibn-La'Ahad
2 decks
-
6
Brothers Yamazaki
2 decks
-
7
Jacob Frye
2 decks
-
8
Basim Ibn Ishaq
1 decks
-
9
Dark Leo & Shredder
1 decks
-
10
Eivor, Wolf-Kissed
1 decks
The "good card" funnel
208 brought · 76 playersBrought to game
208
Ever drawn
40
Reached battlefield
34
Still on board at game end
33
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 18% of the time (n=25) , vs 25% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.6pp; 95% confidence interval -17.2pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
29%
T1
21%
T2
18%
T3
9%
T4
12%
T5
9%
T6-9
3%
T10+
Median
2.5
P25
1
· P75
4
· max
10
Cast same turn as drawn
68%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.