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Brudiclad, Telchor Engineer card art
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Brudiclad, Telchor Engineer

{4} {U} {R} · Legendary Artifact Creature — Phyrexian Artificer · Secrets of Strixhaven Commander (SOC)
Times Brought
176
Decks Running
101
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Brudiclad, Telchor Engineer card

Brudiclad, Telchor Engineer

{4} {U} {R}
Legendary Artifact Creature — Phyrexian Artificer
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4 / 4
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Daarken

Final zone distribution

41 instances
2.4%
Library
58.5%
Battlefield
14.6%
Graveyard
7.3%
Exile

The "good card" funnel

176 brought · 97 players
Brought to game
176
Ever drawn
28
Reached battlefield
21
Still on board at game end
24

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.9pp

Players who cast this card win 36% of the time (n=20) , vs 23% when it never left the library (n=114).

Observed gap +13.7pp; 95% confidence interval +2.9pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
14%
T4
24%
T5
57%
T6-9
5%
T10+
Median 7 P25 5 · P75 7 · max 12
On curve 48% (2 / 21 cast on T6)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.