format_list_numbered
#26 black ramp card
·
Sorcery
·
Urza's Destiny (UDS)
Live Play Data
Bubbling Muck
1%
Live Inclusion
Times Brought
1010
Decks Running
421
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=138
1%
T1
1%
T2
4%
T3
14%
T4
18%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
7
· max
19
On curve
1%
(2 / 138 cast on T1)
Cast same turn as drawn
34%
The "good card" funnel
1011 brought · 376 playersBrought to game
1011
Ever drawn
219
Reached battlefield
138
Still on board at game end
7
≥ -11.2pp
Players who cast this card win 22% of the time (n=128) , vs 26% when it never left the library (n=660).
When players drew this card but left it in hand, they won 25% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -11.2pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances3.4%
Library
2.7%
Battlefield
59.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Avacyn, Angel of Horror
27 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
17 decks
-
4
K'rrik, Son of Yawgmoth
16 decks
-
5
Sheoldred, the Apocalypse
13 decks
-
6
Phage the Untouchable
11 decks
-
7
Tinybones, Bauble Burglar
11 decks
-
8
Skithiryx, the Blight Dragon
8 decks
-
9
Syr Konrad, the Grim
8 decks
-
10
Baron Helmut Zemo
7 decks
Card text
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Urza's Destiny (UDS)
·
Common
·
Illustrated by Greg Hildebrandt & Tim Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.