Card Preview
Bubbling Muck
1%
Decklist Inclusion
Times Brought
254
Decks Running
122
In Decks
710
Decklist Inclusion
1%
Format
Card text
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Urza's Destiny (UDS)
·
Common
·
Illustrated by Greg Hildebrandt & Tim Hildebrandt
Final zone distribution
67 instances3.0%
Library
3.0%
Battlefield
67.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Tinybones, Bauble Burglar
7 decks
-
2
K'rrik, Son of Yawgmoth
5 decks
-
3
Baron Helmut Zemo
4 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
5
Doctor Doom
3 decks
-
6
Doctor Doom, Unrivaled
3 decks
-
7
Gix, Yawgmoth Praetor
3 decks
-
8
Karumonix, the Rat King
3 decks
-
9
Olinda the Oblivious
3 decks
-
10
Phage the Untouchable
3 decks
The "good card" funnel
255 brought · 115 playersBrought to game
255
Ever drawn
52
Reached battlefield
34
Still on board at game end
2
≥ -12.1pp
Players who cast this card win 27% of the time (n=33) , vs 24% when it never left the library (n=161).
When players drew this card but left it in hand, they won 25% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -12.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
3%
T2
6%
T3
9%
T4
24%
T5
50%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
19
On curve
3%
(1 / 34 cast on T1)
Cast same turn as drawn
35%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.