Live Play Data
Bubbling Muck
1%
Live Inclusion
Times Brought
760
Decks Running
324
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=106
3%
T1
1%
T2
8%
T3
13%
T4
19%
T5
47%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
3%
(3 / 106 cast on T1)
Cast same turn as drawn
39%
The "good card" funnel
761 brought · 285 playersBrought to game
761
Ever drawn
166
Reached battlefield
106
Still on board at game end
6
≥ -10.4pp
Players who cast this card win 23% of the time (n=98) , vs 25% when it never left the library (n=496).
When players drew this card but left it in hand, they won 29% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -10.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instances3.0%
Library
3.0%
Battlefield
62.1%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Avacyn, Angel of Horror
17 decks
-
2
K'rrik, Son of Yawgmoth
14 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
4
Phage the Untouchable
11 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
6
Tinybones, Bauble Burglar
11 decks
-
7
Sheoldred, the Apocalypse
10 decks
-
8
Skithiryx, the Blight Dragon
8 decks
-
9
Ardyn, the Usurper
6 decks
-
10
Doctor Doom, Unrivaled
6 decks
Card text
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Urza's Destiny (UDS)
·
Common
·
Illustrated by Greg Hildebrandt & Tim Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.